Thursday, April 1, 2010
How Consumer Brands Can Develop the Right Mobile App Strategy
Apple’s TV ads for iPhone apps declare: “We have an app for that”. Seems like Apple has an app in its App Store for just about everything–stain removal tips, color sampling, meal planning, coffee runs and a slew of time-wasting novelties.
The growth in mobile apps is being fueled, in part, by consumer marketers that are throwing their hats into the app development ring. My new report, “Mobile Apps and Consumer Products Brands”, which is available on eMarketer Total Access, cautions marketers to think about where in the mobile, digital marketing and media plan an app fits before they get too excited.
“The question isn’t ‘Why would P&G or Kraft or Clorox want an app?’” John Hadl, founder and CEO of BrandinHand, told eMarketer. “You start with the premise of ‘I don’t know if I want an app. I know that I want to help and touch and improve consumers’ lives and make products to do that.’ You start there, then ask whether mobile can play a role. And of all the things one can do in mobile, is a mobile app the best way of doing it?”
Your customers are a good place to start. Then, after analyzing how your brand’s customers might be helped by an app, marketers should come up with a strategy where the app fills a unique and compelling need. It should make a consumer’s life easier and more fun, or offer a useful benefit—or it might successfully combine both of these objectives.
We’ve published several interviews and case studies on consumer brands and mobile apps in the past few weeks. Here’s a rundown:
- Jeremy Lockhorn, Razorfish: Why Consumer Brands Should Be Thinking About Mobile Apps.
- Jami Lawrence, Publicis Modem: Mobile Marketing & App Strategies for Food Brands.
- Chris Epple, PepsiCo: Propelling the Pepsi Spirit with Mobile Apps.
- Ed Kaczmarek, Kraft: Kraft’s Mobile Branding Recipe.
- Amanda Mahan, Clorox: Clorox App Gives Consumers Content They Want.
A lot of brands are struggling to figure out what they want out of apps. Sure, they want to collect more consumer data, insights into shopping habits and preferences, behaviors at home and elsewhere and links to their loyalty programs. But like any other digital or non-digital marketing program, they are looking for benchmarks and metrics by which they can evaluate an app’s “effectiveness” and engagement. It’s not enough for someone just to download an app, play around with it once and never use it again. There has to be some pattern of repeat usage and links to social media.
Here’s something noteworthy on that score: iPhone users downloaded the most apps in Q4 2009 with an average of 37 per user, according to The Nielsen Company’s App Playbook. No surprise there. But Android users had an average of 22 app downloads per user, showing that the Google platform is running hard and fast. The Playbook found that users of other mobile devices downloaded an average of 16 apps, Palm had 14, Microsoft Windows Mobile scored 13 and Blackberry came in last with 10.
But don’t you want to know how many times each of those users actually engaged with, i.e., used the app? I do.






